Archive for June, 2008


Moving Towards a Finalized Design

  Posted June 9th, 2008 | No Comments »

Today was dedicated to getting a working prototype of the guitar in its nearly final form. Since we have redesigned the control board, we modified the original design by cutting connections and jumpering pins to get it working with the programming. This is only temporary for testing purposes. All of the guitar connections were soldered [...]

More PCB modding, Prepping the Sensor Track

  Posted June 6th, 2008 | No Comments »

As yesterday, we continued modding the control PCBs to work with our current programming.  In addition to that, we finally started routing a path for our sensing circuits.  They will sit on a plexiglass base and be able to slide horizontally to accomidate to differently sized televisions. Pictures from today:

More guitar mods, and PCB testing

  Posted June 5th, 2008 | No Comments »

Since we are convinced that the inside our our guitar is going to look really cool when complete, we’ve decided to make a a back window out of plexiglass, so today we’ve started to cut it. As normal, today was also another day of program tweaking, something that will likely take a while longer at [...]

Guitar Programming bug fixes, PCB testing, and USB installation

  Posted June 4th, 2008 | No Comments »

At this point, it’s all about bug fixes. We have two working version of our program, the spin version, running in a slower interpreted language that is easier to code, and a super fast-assembly version, that still doesn’t work perfectly, but can process 20x faster than its spin cousin. We’re trying to add new, smarter [...]

Even more Programming, and the Arrival of PCBs

  Posted June 3rd, 2008 | No Comments »

Oh yes, even more programming today. After spending hours working out little bugs in our new code platform, we finally have a “working” version. However, it is still not as good as our previous program (the one that 100 percented a song). However, it can process significantly faster, and once we figure out how to [...]