Posts Tagged ‘guitar hero’


Analyzing Outputs, Tweaking Code, Adding Features, and finishing the Guitar

  Posted June 20th, 2008 | 2 Comments »
Finished Guitar

I haven’t posted an update in a while, but it’s purely because we’ve been so busy with the bot.  As the long title of this post implies, we’ve gotten a lot accomplished recently, including finishing the guitar! (not the whole bot, just the physical guitar)…But I’ll get to that in a bit. We’ve been tweaking [...]

Testing Mounting Solutions

  Posted June 14th, 2008 | 1 Comment »
Mouting Test

As we finish tweaking our programming, we’ve been testing options for mounting our sensors. After first experimenting with a plexiglass mount, we moved on to velcro (with a temporary lego and K’nex mount). That was too difficult to adjust, so we finally mounted the boards on rails. We’ve ordered sliding racks to mount the rails [...]

Moving Towards a Finalized Design

  Posted June 9th, 2008 | No Comments »
Design Tests

Today was dedicated to getting a working prototype of the guitar in its nearly final form. Since we have redesigned the control board, we modified the original design by cutting connections and jumpering pins to get it working with the programming. This is only temporary for testing purposes. All of the guitar connections were soldered [...]

More PCB modding, Prepping the Sensor Track

  Posted June 6th, 2008 | No Comments »
PCB

As yesterday, we continued modding the control PCBs to work with our current programming.  In addition to that, we finally started routing a path for our sensing circuits.  They will sit on a plexiglass base and be able to slide horizontally to accomidate to differently sized televisions. Pictures from today:

More guitar mods, and PCB testing

  Posted June 5th, 2008 | No Comments »
PCB Test

Since we are convinced that the inside our our guitar is going to look really cool when complete, we’ve decided to make a a back window out of plexiglass, so today we’ve started to cut it. As normal, today was also another day of program tweaking, something that will likely take a while longer at [...]