Posts Tagged ‘programming’


Nerf Sentry Gun…be afraid.

  Posted May 15th, 2009 | 40 Comments »
Nerf Sentry Gun

The nerf sentry gun was developed as a final project for Cornell University’s CS1114 Matlab Robotics class.  Jason Wright (www.jasonline.net) and I worked on the gun together, and were awarded “coolest final project”. Check out the video of the gun in action, and see how we built it: READ ON FOR PICTURES, SOURCE CODE, AND [...]

Analyzing Outputs, Tweaking Code, Adding Features, and finishing the Guitar

  Posted June 20th, 2008 | 2 Comments »
Finished Guitar

I haven’t posted an update in a while, but it’s purely because we’ve been so busy with the bot.  As the long title of this post implies, we’ve gotten a lot accomplished recently, including finishing the guitar! (not the whole bot, just the physical guitar)…But I’ll get to that in a bit. We’ve been tweaking [...]

More guitar mods, and PCB testing

  Posted June 5th, 2008 | No Comments »
PCB Test

Since we are convinced that the inside our our guitar is going to look really cool when complete, we’ve decided to make a a back window out of plexiglass, so today we’ve started to cut it. As normal, today was also another day of program tweaking, something that will likely take a while longer at [...]

Guitar Programming bug fixes, PCB testing, and USB installation

  Posted June 4th, 2008 | No Comments »
Sensor Board

At this point, it’s all about bug fixes. We have two working version of our program, the spin version, running in a slower interpreted language that is easier to code, and a super fast-assembly version, that still doesn’t work perfectly, but can process 20x faster than its spin cousin. We’re trying to add new, smarter [...]

Even more Programming, and the Arrival of PCBs

  Posted June 3rd, 2008 | No Comments »
PCB!

Oh yes, even more programming today. After spending hours working out little bugs in our new code platform, we finally have a “working” version. However, it is still not as good as our previous program (the one that 100 percented a song). However, it can process significantly faster, and once we figure out how to [...]